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Welcome to the Brain Games
remake of the 8 bit classic game 'The Goonies'.
This game was made by Konami in 1986. There were both a NES version and an MSX
version of the game; this remake is based on the
MSX version.
This remake was made for the 2006 competition
organized by Retro Remakes. After having participated
in 2003 (with Road Fighter,
which finished on the 7th place out of 83 entries), and in 2004 (with
F-1 Spirit, gaining the 13th place
amongst the 73 contestants), we decided to give another go at the first prize! Even though we didn't make
it to the first place, we are still happy with a 5th place (out of 76)!
Forums and support
If you have any problems, questions or suggestions about The Goonies, feel free to join us at the Braingames forums, or even better, at the Goonies forum. The forum is the place where you can find the latest developments, send us your contributions, send us fanmail or have just a friendly chat. You're welcome to join us!
News
12-03-2009
Updated the Ubuntu builds to 8.04, 8.10 and 9.04 and created a Universal Binary version for OSX.
Story
The action takes place in the sleepy seaside town of Cauldron Point - down in
an area known as the Goon Docks. The Goonies are a group of local kids - Mikey,
Brand, Mouth, Chunk and Data. One day they find an old treasure map in Mikey's
attic. Data figures that this must be the fabulous hidden treasure of the
notorious local pirate, One-Eyed Willy. The girls, Andy and Stef, join the
other Goonies and the adventure begins. But the secret underground tunnels they
are exploring are actually the hideout of the Fratelli Gang, and the Goonies
are soon trapped! The Goonies have a powerful ally on their side, however, in
the form of the huge and amiable Sloth.
When you play this game, you are Sloth! Can you help the Goonies find the
treasure and escape back to save the Goon Docks from demolition?
Screenshots
Here you can see some screenies of the game. Ain't it nice?
Download
The 20th anniversary edition of The Goonies is available for Windows, Mac OS X and Linux computers.
We provide binary versions for Windows, OSX and Ubuntu. For other Linux distributions or other computers
you can download the source code.
To run the remake, you'd need a somewhat recent computer with a decent videocard. The videocard should at least support
OpenGL, otherwise it won't run. Don't use the standard Windows drivers for your card (at least if you have an Nvidia card), since the graphics will be corrupted and the game will run slow.
Official releases
You can download the remake from this primary server or our mirror. File size is about 12MB:
How to play
When you have started the game, you can select the 'How to play' menu option for
a visual explanation about the game's controls and objectives. There's also an
explanation of the available items and what they do in the 'How to play' section.
These instructions are an expanded version of the in-game menu.
General guidelines
Here's some points worth noting:
-
This game is designed for a single player competing against the computer
-
The action can be controlled from the keyboard of your computer, or with a joystick/gamepad
-
Press the Space Bar on your keyboard to start the game
-
An interesting feature of this game is that you have to keep your player's
level of VITALITY and EXPERIENCE in mind. You start off with 100% vitality
and zero experience. These levels are indicated on your computer screen
-
As you proceed through the game and run into obstacles or enemies, your vitality
naturally decreases
-
On the other hand, your level of experience will increase as you
successfully dispose of the horrors (like the skulls and the skeletons) you
meet in the underground maze. When your experience level reaches 100%, your
vitality will increase
-
You can knock out the members of the Fratelli Gang, but remember: you
won't gain any EXPERIENCE from this!
-
Once you succeed in rescuing all seven of the Goonies from the underground
maze of tunnels, the next stage of the game will begin
-
You can also increase your vitality level by grabbing up any bottles of
VITALITY DRINK you see in an empty cage
-
To pause the game momentarily, press the [F-1] key. This will freeze the
screen and show the map. Pressing the [F-1] key again will restart the game
Controls
These are the default controls of the game. They can be redefined in the options menu.
Key |
Action |
Info |
Cursor up |
Jump up, climb up vines |
|
Cursor down |
Climb down |
|
Cursor left |
Walk to the left |
|
Cursor right |
Walk to the right |
|
Space |
Punch |
Can also be done while jumping |
F-1 |
Pause |
|
ESC |
Back to title screen |
|
CTRL+K |
Enter password |
Only during title screen |
ALT+ENTER |
Switch between full-screen and window mode |
For Windows and Linux |
Apple key+F |
Switch between full-screen and window mode |
Only for Mac OS X |
F12 |
Quit |
For Windows and Linux |
Apple key+Q |
Quit |
Only for Mac OS X |
ALT+F |
Show FPS |
|
Characters and components
Sloth
Sloth is the main character. He's the gentle gigantic creature who helps the Goonies to find the treasure and
escape from the labyrinth.
Fratelli Gang members
These are the bad guys. They want to hunt down and capture all the Goonies,
who have stumbled in on the Gang's secret hideout. They are armed and dangerous!
Keys
These keys are to the cages where the Fratelli Gang has the Goonies locked up.
Be careful, a cage may have more than one keyhole.
Doubloons
Gold coins from the treasure hoard of One-Eyed Willy. Use these to increase
your score.
Treasure sacks
Contained in these are many devices to help save the Goonies. But, be careful:
sometimes they contain something you don't want at all!
But there's more!
Other items of treasure include...
Shields, magic formulas, riddles, hyper shoes, helmets, torches, time stopping
devices, and magic capes. These have different effects on the enemy, and the
same item will change effects according to its color. Figure out what must be
done to get these treasure items to appear!
Credits
This remake was made for the Retro Remakes 2006 competition by Brain Games.
The game was made in the months June, July and August of 2006 by the following people:
Coding
- Santi Ontanon
- Jorrith Schaap
- Patrick Lina
- Nene Franz
- David Fernandez
Graphics
- David Fernandez
- Miikka Poikela
- Daedalus
- Kelesisv
- Nene Franz
Music & SFX
Maps
- Jesus Perez Rosales
- Mauricio Braga
- Patrick Lina
- Santi Ontanon
Beta testing
- All of the above
- Albert Beevendorp
- Patrick van Arkel